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Volume 3,Issue 7

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26 August 2025

The Application of Game Theory in Team Selection for FTC Robotics Competitions

Boyao Meng1
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1 Beijing Bayi School International Department, Beijing 100080, China
LNE 2025 , 3(7), 187–192; https://doi.org/10.18063/LNE.v3i7.757
© 2025 by the Author. Licensee Whioce Publishing, Singapore. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution 4.0 International License ( https://creativecommons.org/licenses/by/4.0/ )
Abstract

The First Tech Challenge (FTC) adopts an "alliance vs. alliance" format as its core competition system. During the playoff stage, the top 8 teams (a number that may be adjusted to the top 6 depending on the competition specifications) are granted the autonomy to select their allies. However, this process is influenced by information asymmetry during the qualifying rounds, supply-demand mismatches in the mutual selection process, and the one-hour decision-making time constraint, rendering the traditional experience-driven selection model inefficient and risky. This paper utilizes data from the FTC competition Scouting system to deeply adapt classical game theory models to the team selection scenario. Simulation results demonstrate that, compared to traditional methods, game theory-driven selection enhances the average winning rate of alliances and reduces misselection rates, providing a scientific decision-making pathway for FTC team selection and offering practical references for the application of game theory in competitive sports.

Keywords
game theory
FTC robotics
competition teams
selection
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